![]() Using the new feature found in the copy and paste called Add "heights/objects", I was able to add the trees in without replacing the buildings and do the same with the scrap paper and other tidbits around. Behind the wrecked car and truck is the River Line as it runs into Hull Yard. Trash abounds on this side of the line with scrap cars, old shopping carts, and other trash all over. We actually have some tracks that look like this in my area, which you'd never know have a train or two run down them, thus, my thoughts of making some. The mill branch splits with a portion climbing up and running parallel to the road, where the trees are in the left screen shot and ending at the end of the baseboard in a two-track yard. ![]() I also changed the track condition, hard coded actually, to be at 1% so the freight cars wobble and rock down the line. The track is a custom asset created by taking the texture from Jointed Rail's Spur track and adding that to LRW rusty track. We see here the better tracks followed by the mill branch, which really has seen better days. The mill complex served by the HCRR, followed by tracks. Yes trains do run here, bushes and trees and all! The branch line to the mills on the opposite side of the river/bay have seen better days. Shown left to right is: The Enfield and Eastern Mainline, and a detailed overview of the HCRR. ![]() Here are some screen captures of my current rebuilding process: In the 1980s Guilford nearly destroyed everything, but decided to sell off the branches to a local business entity, thus the current Enfield and Eastern was born. Eventually both companies were merged together after the B&M consumed the E&E along with other railroads in the region. The B&M ran up on the highlands and connected the bigger cities while the E&E followed the river valley and both served the same area. The story of my route, the Enfield and Eastern, has been chronicled in detail a few times, and rather than go into infinite details the gist is there were once two competing lines, the Enfield and Eastport and the old Boston and Maine. A bit of clean up and alignment allowed me to run a branch to Jay Street and everything blends in nicely. The Jay Street Connecting route is now Hull and fills in the rest of the city with the big river port. Being an early route, the tracks were at zero ground level and the merge went fine. What was missing in version 3.0 was the continuation of a city on the "other side" of the river. During the merging process between 2.0 and 3.0 into my current iteration of 6.0.2, I also merged in the old Jay Connecting railroad. The track route is very much the same, but reworked and cleaned up. The version 3.0 route segment, at this point, has been completely rebuilt from the ground up with some expansion and substantial changes. ![]() I then created some tween boards to connect the original seaport area and city from 2.0 to 3.0 and connected this to the rest of my world. I figured out where the particular baseboards fit into the route, and deleted a newer section and fit in this leg. I deleted everything but a small section of this version, and have included that in my current route as if to make the route complete again. Parts of this route still exist in my current iteration, but there was a section in particular I liked out of this as well, which I had deleted way back in TS2010 days due to the poor draw distance. I repeated the same process with version 3.0, which actually was created in TRS2006. The route imported fine, but boy was my texturing bad and track work was pretty bad as well! The route, however, had a theme to it which I've continued since then. Yes, I backed up all my TRS2004 content on to a single CD back then! The old CDP for version 2.0 was processed through TS12 then brought into T:ANE with little fanfare or issues. Over the years the route expanded and contracted, got put on the shelf, resurrected, and almost deleted at one point but my heart said not to do that, because my heart said that would be like losing and old friend.Ī about 8 months ago I found version 2.0 and version 3.0 tucked away on CDs. The same route, in its various iterations, has been through every Trainz version since TRS2004. I've been working on my venerable Enfield and Eastern off and on since December 2003.
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